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Game Description
You play as a benevolent god who must lead his armies of believers across many battles against their oppressors.
To lead his troops to victory, this benevolent god has the power to shape the battlefield by using a wide range of magic spells to provide an advantageous position to his allies or to put the enemies at disadvantage.
How to Play
Sentinel’s Valley is a 2D puzzle game for mobiles in isometric view.
At the start of each level, the player is given a set number of spells and units to place while the enemy units are already set on the field. Once the player has placed all their units on the field and used all of their spells, they can validate their actions and the rest of the fight will be automated with units from both sides moving and attacking each other until only one side is left.

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Sentinel's Valley is a puzzle game made over a period of one month in a group of 9 people. The thematic of the game was "limited movement"
Our team was composed of 3 Game Designers, 3 Game Programmers and 3 Game Artists.
Our name team is Rompich' Studio with a logo that represents an astraunot otter sleeping in the moon.
We made the game on Unity. I worked on Photoshop to create the characters and the illustrations.
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My Work :

Doe centaur the normal unit for the forest univers

Harpy the fly unit for the forest univers

Golem the tank unit for the forest univers

Dragon the water unit for the forest univers

Scorpio the normal unit for the desert univers

Manticore the fly unit for the desert univers

Beetle the tank unit for the desert univers

Crocodile the water unit for the desert univers

Sunya the normal unit for the void univers

Zero the fly unit for the void univers

Borius the tank unit for the void univers

Ekva the water unit for the void univers

